Ideally start in an empty world with a good amount of spawners. (And then of course all those mods and custom items that make the game more historical-looking generally, or disguise modern appliances) World Adventures and Ambitions are essential EPs for this challenge. Recommended gameplay-mods for this challenge:Īni’s Woodcutter’s Tree, SimsMX Autosoils, Icarus_allsorts Transmogrifier (to disguise functional items), Archery Station ( Store+ add-on), Bohemian Fruits ( Store), Nraas Mods (Mastercontroller, Storyprogression, PortraitPanel, DebugEnabler, Register, Retuner) I named my settlers after actual Banished citizens, but this is of course optional. They have adorable fictional names generated from syllables of real names. You have to make sure they get enough food, stay warm in winter and even that they live on a healthy diet. The settlers are not an anonymous mass, but miniature personalities who are born, age up and die. Similarly, every house has a bit of info about the inhabitants and what they currently have in storage. If you want to build a house, material has to be brought to the construction site first. Every unit of material actually is somewhere in the game-world and has to be distributed to the workshops or the end-user. What I particularly like about it is its realistic approach to resource management. The other inspiration is of course Banished, which is a historical themed city-building/survival game. Once the Banished settlement is completed and you feel it’s time to move on, you can also switch back to this challenge and let your town grow modern. Mostly I adapted their requirements for unlocking buildings. This version of the Build a City Challenge is loosely based on Trough the Times Challenge by Inubasket on MTS. The Banished Build a City Challenge Banished Build a City Challenge
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